AI Insights · Timothy · October 2021
Top 5 Art Games on Android in Oman: Q3 2021 Performance
Discover the performance of the top 5 art games on Android in Oman for Q3 2021, including revenue, downloads, and active user trends.
In the third quarter of 2021, the top 5 art games on Android in Oman showcased notable performance metrics. Here's a closer look at their weekly revenue, downloads, and active user trends.
Cut and Paint
Throughout Q3 2021, weekly revenue for Cut and Paint from CASUAL AZUR GAMES fluctuated, peaking at $30 in late June and gradually decreasing to $22 by the end of September. Downloads saw significant variations, starting at 1.4K in the first week of the quarter, dipping to 324 in mid-September, and rebounding to 1.2K in the final week. Active users also experienced fluctuations, from 2.5K at the start to a low of 715 in mid-September, before rising again to 1.9K by the end of the quarter.
iPaint - Coloring Book
iPaint - Coloring Book by Teknoa showed a diverse trend in revenue, starting at $30 in late June, dropping to $3 in mid-July, and ending the quarter at $19. Active users consistently declined, from 544 at the beginning of the quarter to 426 by the end.
Jelly Dye: Jelly Games & ASMR
Jelly Dye: Jelly Games & ASMR, also from CASUAL AZUR GAMES, had modest revenue, peaking at $13 in mid-September. Downloads saw a high of 2.9K in mid-July, gradually decreasing to 1.1K by the end of September. Active users followed a similar trend, starting at 5.4K and ending at approximately 3K.
Disney Coloring World
Disney Coloring World by StoryToys saw a peak in revenue at $33 in late July. Downloads were relatively stable, starting at 85 and increasing to 153 by the end of September. Active users saw a slight decline from 539 at the start to 488 at the end of the quarter.
Sneaker Art! - Coloring Games
Sneaker Art! - Coloring Games from TapNation had a stable revenue trend, peaking at $12 in late June and tapering off to zero by mid-September. Downloads maintained a consistent range, starting at 284 and ending at 236. Active users showed fluctuation, peaking at 858 in early July and ending at 694 by the end of the quarter.
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